Blog Posts

Flash & the Quest for Accessibility - Part #2

overview part #2

In this two-part blog post i will cover the technical, as well as overall aspects of this endeavour. Go here for the first blog post on accessibility. This second part will cover all the technically nitty-gritty, blood and tears that went into implementing accessibility for this project. :)

Read on to find out more..

> Read more
Related Entries:
- Flash & the Quest for Accessibility - Part #1
- Kinect Hackday
- Techday Slides: Flash and the Quest for Accessibility
- "Conférence Romande sur l’Accessibilité du Web" wrap up
- Hiding parts of a page from Google

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Flash & the Quest for Accessibility - Part #1

Preamble

The greater part of last year i was heads-down-busy developing the EventManager Game which we had the pleasure to build for Postfinance. EventManager is an educational but fun game, that approaches topics such as budgeting, financing and investing in a modern way (read: not boring you to death).

Today i want to talk to you about the new iteration of the game that we just released a couple of weeks ago. What is new you ask? How about: Accessibility!


overview part #1

In this two-part blog post i will cover the technical, as well as overall aspects of this endeavour. This first part will cover a brief history of accessibility within the Flash Platform and its current state and hopefully useful insight if you are considering to add accessibility to one of your projects.

Read on to find out more..

> Read more
Related Entries:
- Flash & the Quest for Accessibility - Part #2
- Kinect Hackday
- Techday Slides: Flash and the Quest for Accessibility
- "Conférence Romande sur l’Accessibilité du Web" wrap up
- Hiding parts of a page from Google

Comments [0]

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