overview part #2
In this two-part blog post i will cover the technical, as well as overall aspects of this endeavour. Go here for the first blog post on accessibility. This second part will cover all the technically nitty-gritty, blood and tears that went into implementing accessibility for this project. :)
The greater part of last year i was heads-down-busy developing the EventManager Game which we had the pleasure to build for Postfinance. EventManager is an educational but fun game, that approaches topics such as budgeting, financing and investing in a modern way (read: not boring you to death).
Today i want to talk to you about the new iteration of the game that we just released a couple of weeks ago. What is new you ask? How about: Accessibility!
overview part #1
In this two-part blog post i will cover the technical, as well as overall aspects of this endeavour. This first part will cover a brief history of accessibility within the Flash Platform and its current state and hopefully useful insight if you are considering to add accessibility to one of your projects.
Good news for all Adobe Flash oriented folks in the western regions of Switzerland: the Swiss Flash User Group has made effort to set up an event in the captial of Switzerland to bring the discussion and knowledge exchange about the Flash Plattform closer to your doorstep: on Tuesday, November 17th, we will get together in the office of kind host and interactive media agency "nothing from outer space" in Bern-Wabern and as usual we have some splendid talks and showcases lined up for you:
We should use this blog more often to showcase the crazy nerdy fun stuff Liipers are building every day. Like Penny with Mahara, Silvan with etoy, Lukas with PHP, and so on - with now over 40 guys and girls there's quite some stories to tell.
After a long summer break the Swiss Flash User Group (SFUG) is finally coming back to life. The meeting that ended the break in the middle of October was a quite enjoyable get-together with two liipish presentations on an experimental development with ZINC and an internally developed workflow approach called AssetMapping to ease the work between designer and developer (stay tuned for more news on these two topics).
I am very excited to announce that local.ch granted us the possibility to open source the coverflow clone we created for them under the "Simplified BSD License". So first of all a big thanks to them, you guys rock!