A game jam at Liip: Ludum Dare 39

Recently we hosted a game jam called Ludum Dare in the Arena of our Zürich office. It’s important to us to be a part of the tech community, and there’s a growing scene of indie game developers in Zürich.

What is a game jam? It’s a challenge to create a video game from scratch in a short amount of time. There are a lot of different ones being run; for Ludum Dare you and your team have 72 hours to make and submit your game. Although that may sound impossible, game jams are popular exactly because they force you to be creative instead of dithering about the details of what you want to make.

Ludum Dare

Ludum Dare has been running for fifteen years now, and this was the 39th edition. Thousands of people across the world participated, all creating games on the same theme—which was not announced until the start of the jam. You can always participate at home, but getting together with other jammers is much more fun. It also lets you meet new people and form new teams. That’s very necessary, because making a game requires so many different skills.

In Zürich, the local game developers’ group Gamespace organises meetups for Ludum Dare, and this was the second time Liip has hosted them. It’s much easier to jam if you have a big space where you’re not disturbing anyone by spreading out electronics and making weird sounds.

The Jam

We started on Saturday morning with croissants and orange juice and discussed the theme: Running out of power. A good jam theme should have lots of different possible interpretations, and our group discussed running out of computing or graphics power, the Spoon Theory, losing political power, losing magical powers, or having to constantly charge your mobile phone in the game. In the end we split into two groups. One decided to make a story game about coping with depression, and the other started on a platformer about a magical creature giving up their powers to become more human.

The groups got down to business and began writing code and using graphics tablets to make the artwork. Both games were programmed using the Unity engine, a popular choice because of its broad feature set and visual editor.

For the game Dryad, which I worked on with David Stark, we wanted to come up with all our sound effects from scratch. This meant repurposing whatever office supplies we could find in unexpected ways! The sound of sticky tape being pulled off the roll became the sound of a magical spell. Riffling a block of post-its, we got the sound of a crossbow firing a bolt. The noise of triumph when you reach the end of a level comes from a table football trophy being struck!

The Results

By the end of Sunday night, our games were mostly complete and only needed the finishing touches to be submitted on Monday. Both of them are available to play online: Dryad and 03:00 AM. We’ll discuss the creation process at a future Gamespace meetup. In the meantime, the games from the Ludum Dare 38 jam (also held at Liip Zürich) are available here:

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An opensource Drupal theme for the Swiss Confederation

After having contributed to the official styleguide of the Swiss Federal Government and having implemented it on a couple of websites, we decided to go further and bring these styleguide into a theme for Drupal, a well-known, pluripotent and robust CMS we implement regularly at Liip.

Screenshot of Drupal theme for the Swiss Confederation

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Rebranding – a symbolic move to recover from an economic downturn?

Swiss marketing Vaud
Conference 2016.04.12
Revamping the Identity of an Iconic Technology Brand: Logitech

Rodrigo Castaňeda, Head of Brand Experience

Logitech

© Atelier Kaïros photos

Logitech’s rebranding was qualified as the most ambitious brand transformation in its 30+ year history’ in the summary of the conference. It was intended to reflect the company’s commitment to design and its transformation into a stronger, multi-category technology brand.
I was particularly interested in listening to Rodrigo Castaňeda and on which perspective he would adopt to explain Logitech’s rebranding. Not only thanks to swissmarketing’s appealing summary but especially because I think that there is nothing challenging like crisis communication or management. In those situations we learn the most and get to understand, in retrospect, from the weight of our decisions. The way a company tells its history is revealing of its essence.

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How do UX and Agility connect in project planning and execution?

Wednesday 16th March 2016 at Liip Lausanne, we proudly hosted the first swissICT UX meet-up held in Romandie!

SwissICT is the primary representative of the ICT Branch in Switzerland. They are based in Zürich and the largest professional association of the ICT industry, with 800 companies, 2’200 single members and 16 groups of experts (including User Experience).

As one of the objective of this non-profit organisation is the promotion of professional knowledge, the UX Expert Group organises various events throughout Switzerland (there are regular meet-ups in Bern, Zürich, Fribourg and now Lausanne). Four specialists of the UX Expert Group, Dorit Horst (Associate at Uservalue), Eva Siegenthaler (Manager UX@SBB-Team, SBB), Andreas Weder (Head of UX at Magnolia International Ldt.) and Philipp Murkowsky (Head of User Experience at Puzzle ITC GmbH) organized the event in Lausanne, with the support of the Liip Team.

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Les Rencontres Hivernales du Libre, deuxième édition

Winter Libre meetup, second edition.

As Swisslinux.org member, I again had the opportunity to take part to the Rencontres Hivernales du Libre (roughly translated as ‘Winter Libre meetup’), up in the jura, in St-Cergue. This week-end-long meetup, organized for the second time this year, aims at gathering all libre-related actors. This article, originally written in french, tells you the story of what happened there, who attended and did what.

Les Rencontres Hivernales du Libre, deuxième édition

Dans le cadre de l’association Swisslinux.org dont je suis membre, j’ai à nouveau eu le plaisir de participer aux Rencontres Hivernales du Libre, du 8 au 10 janvier passés. Ces rencontres, organisées pour la deuxième fois en 2016, ont pour but de rassembler les acteurs romands du Libre, dans sa définition la plus large.

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Liip – Swiss Made Software

Label Swiss Made Software “Swiss Made” is often said to be still standing for, quality, reliability, and precision. All of which are attributes most people don’t usually associate with software, while they most often do with similarly complex systems like watches. Still these are likeable terms, both for geeks and managers, and as I attributed some Swissness to what we do myself, joining Luc Haldimann‘s Swiss Made Software initiative as a charter member was an easy decision. If the points made are indeed valid on a larger scale for the business we’re in remains to be seen. That kind of branding surely does work for The Valley.

The attributes suit quite well, though. But Swissness sure is a difficult thing, and adjectives like “open”, “cool”, “fast” or “agile” don’t generally apply to it. Same for “innovative” or even “sexy”.

That’s quite an issue. Guess we should change that. Please help (or help). :)

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Blogug Map in Google Earth

Thanks to a little XSLT by kovacevic.nl I quickly made a Google Earth KML version of the Blogug Blog Map mentioned last week here.

Just open this link as Network Link in Google Earth and you can enjoy geotagged Swiss blogs in 3D :)

Bloguggoogle

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High resolution map of latest Swiss blog posts

Thanks to the great guys from endoxon, blogug can now provide a high resolution map of the latest blog posts in the Swiss blogosphere.

See it in action.

It basically shows all Swiss blogs, which are geotagged (how to do that is explained on alain’s blog) and the icon fades out, the older the latest post is. It is automatically updated every hour by endoxon via our georss feed from the planet.

The feed also looks for geotagged posts (and not only the main blog coordinates) and displays the icon there, but that only happens for your latest post. I try to improve that feature in the near future.

See also my older post about how blogug does the geolocation recognition.

BTW: I know, that slug.ch has something like this since ages, but “we” have high resolution for the whole of Switzerland :)

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blogug in today’s “heute”

Last Friday, I gave a phone-interview to Thomas Benkö from heute about blog aggregators in general and Planet Blogug. The result can be read in today’s edition (5.6 MB PDF) or as single page from here (156 KB PDF :) )

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Has the blog “hype” reached its peak?

At least that’s a conclusion one could draw when looking at the blogug stats:

Posts per day:

Untitled

Active weblogs:

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Certainly too early to make a final statement and anyway, noone claims that blogug knows all Swiss blogs :)

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